Improvement Rolls and Training

1) Generally, more Improvement Rolls than as suggested in RQ2 will be given out. Likely 2 or 3 per session.
2) Downtime (2-weeks!) can also be used to train characteristics using the following rules:

During downtime a character may opt to train in a characteristic within an appropriate environment, or with an appropriate teacher. For example:
STR – Gladiators, Manual labour
DEX – Gladiators, circus, sleight of hand
INT – Libraries, scholars, philosophers, mathematics, debate
CHA – Lords, ladies, rogues, social environments
CON – Hunters, monks, long distance running
SIZ – As with STR and possibly CON
POW – Meditation, holy sites, philosophy, priests, witches

At the end of the training a Current Stat x 5 roll is made and compared to the current characteristic score.
Over: 1d4+1 IR towards the Characteristic improvement.
Under: 1 IR
Critical Success: 6 IR
Fumble: -1d4 IR

Credit to ThatGuy

Here’s some quick maths:

Stat Stat*5 Crit Success Under Fumble Over Avg IR increase Trains to increase
8 0.4 0.04 0.36 0.02 0.58 2.58 3.10
9 0.45 0.045 0.405 0.02 0.53 2.48 3.63
10 0.5 0.05 0.45 0.02 0.48 2.38 4.20
11 0.55 0.055 0.495 0.02 0.43 2.28 4.82
12 0.6 0.06 0.54 0.02 0.38 2.18 5.50
13 0.65 0.065 0.585 0.02 0.33 2.08 6.25
14 0.7 0.07 0.63 0.02 0.28 1.98 7.07
15 0.75 0.075 0.675 0.02 0.23 1.88 7.98
16 0.8 0.08 0.72 0.02 0.18 1.78 8.99
17 0.85 0.085 0.765 0.02 0.13 1.68 10.12
18 0.9 0.09 0.81 0.02 0.08 1.58 11.39

Improvement Rolls and Training

When the Wolf Howls Serafijn