Orlanthi Terms

  • Carl: A farmer, or anyone with equivalent social status.
  • Cottar: The lowest free social class, covering people from stickpickers to gardeners, craftsmen, and poor farmers.
  • Daimon: A petty god, often without an individual name or personality.
  • Fyrd: The clan militia, which defends the tula.
  • Godi: Fem. gyrda, pl. godar. A god-talker.
  • Hearth: A home, or household.
  • Kinstrife: Any conflict that involves kinsmen on opposing sides.
  • Longhouse: The typical Orlanthi dwelling and the center of life. A wooden or stone building of sixty to one hundred feet in length where most Orlanthi will eat, sleep, cook and entertain.
  • Moot: The formal meeting of all adults of a clan or tribe.
  • Predark: The gods or creatures of Chaos.
  • Skald: A poet or other traveling “high entertainer” (as opposed to jesters, jugglers, and other low entertainers).
  • Stead: An Orlanthi farm, including the surrounding building.
  • Stickpicker: A poor person who collects wood for a living.
  • Thane: An appointed nobleman.
  • Thrall: A slave.
  • Tula: The lands claimed by a clan, tied to it by their wyter.
  • Wyrd: Fate, doom.
  • Wyter: A daimon or lesser god who protects and is worshipped by a clan, tribe, or other community.

Orlanthi Terms

When the Wolf Howls Serafijn