When the Wolf Howls
Borrowed, again, from Bruce Mason
- At the start of each session, each PC gets a number Hero Points that can be spent during the session. HPs do not accumulate between sessions (or equivalents). Any spent are refreshed at the beginning of the next session.
- A PC normally has 2 Hero Points plus its Improvement Modifier.
- A PC who has extra Hero Points because of its Improvement Modifier can spend those Hero Points for other players.
- A PC can gain permanent increases to their Hero Points in various ways:
- The first time a character exceeds 100% in a skill, it gains 1 HP
- Once in a lifetime, upon becoming a Rune Level or equivalent a character may dedicate 1 POW to gain 1 HP.
- Once in a lifetime a character may gain 1 HP as the direct or indirect result of a HeroQuest.
- Once in a lifetime, a character may gain 1 HP as a reward for a major heroic action or sacrifice.
- Additional Hero Points can be temporarily gained during a session (at the GM’s discretion) as a reward for a major contribution to plot, combat, characterisation or even providing a damned good laugh. These Hero Points do not carry over between sessions.
- NPCs have Hero Points too. At the beginning of a session the GM has two HPs as a common pool that any NPC can use. Major NPCs also have 2 HPs each. These HPs reset each session or equivalent.
- Heroic Abilities are now bought with Improvement Rolls, not Hero Points.
- There is a new Heroic Ability. It requires CHA 15+, a skill with CHA in its basic score at 90%+ and costs 8 Improvement Rolls. It gives the PC an extra HP each session; the HP can be spent on other players’ characters if wished.